Do you want to truly know your game can reach the internet? Eazy NetChecker is the right tool! It’s a light but reliable and powerful solution for determining real internet connectivity across all devices and platforms.

Unity’s Application.internetReachability can’t truly confirm internet access—and pinging Google is unreliable behind captive portals. Eazy NetChecker solves this by using Captive Portal Detection, the same technique built into major OSes for robust connectivity checks.

Eazy NetChecker is the solution to all that! With industry-standard detection methods, customizable checks, and real-time events, it gives you full confidence in your game’s network status.

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Easy and reliable internet detection



Reliable internet detection

Check whether your game can truly reach the internet or your server. By utilizing Captive Portal Detection, it quickly and reliably determines connectivity—unlike simpler, unreliable methods.

Industry standard methods

Comes with preset check methods used by Google, Microsoft, and Apple. Auto-selects the best method for each platform.

Custom check methods

Fully extensible—define your own custom checks to fit any requirement.

Events API

Raises events throughout the check lifecycle, letting you hook custom logic at each stage.

Editor integration

Includes a custom Unity Editor window so you can configure everything without writing runtime code.

Easy integration

Integrate in minutes—just a few lines of code for full internet detection.

Runtime API

Control everything from code with a simple, in-depth API.

Full documentation

Includes online and offline docs, API reference, and in-depth manual.