Click or drag to resize

AudioSpatialBlend Property

Sets how much this AudioSource is affected by 3D spatialisation calculations (attenuation, doppler etc). 0.0 makes the sound full 2D, 1.0 makes it full 3D.

Namespace:  Hellmade.Sound
Assembly:  Assembly-CSharp (in Assembly-CSharp.dll) Version: 0.0.0.0
Syntax
C#
public float SpatialBlend { get; set; }

Property Value

Type: Single
See Also