AudioSpatialBlend Property |
Sets how much this AudioSource is affected by 3D spatialisation calculations (attenuation, doppler etc). 0.0 makes the sound full 2D, 1.0 makes it full 3D.
Namespace:
Hellmade.Sound
Assembly:
Assembly-CSharp (in Assembly-CSharp.dll) Version: 0.0.0.0
Syntax public float SpatialBlend { get; set; }
Property Value
Type:
SingleSee Also